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Speaking of Halo, I gather that one of Halo 2's innovations is its requirement that players play both human and Covenant roles during a campaign. Are there any other games requiring players to take multiple sides during a game?
October 15, 2005 at 16:12 in Gaming and narrative | Permalink
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I played and reviewed Halo 2 last year, but didn't find it particularly innovative on any front. Simply playing an "enemy" version of the main character isn't all that original. What would have been more groundbreaking is to involve a completely different style of play on the opposite side.
Bungie, the makers of Halo, have featured unavoidable role reversal and strange alliances in their games--notably, their older "Marathon" and "Myth" series. Halo actually contains a number of similarities to the Marathon universe in terms of its fiction.
Tony Walsh |
October 15, 2005 at 18:52
Hi, I just wanted to make the point that Halo 2 really is all about the multi-player game play on Live. I am a chick and I am totally hooked on Halo but I didn't get hooked on Live until after Halo 2.
October 16, 2005 at 12:14
Of course. Starcraft. Duh. Human / Zerg / Protoss in the original, Protoss / Human / Zerg in Brood War.
October 17, 2005 at 11:54
The game Natural Selection is one example of a game that players are sort of required (by virtue of a limited number of slots on each side) to play both sides. A different style of play is necessary, too, as the two sides are human soldiers and alien creatures/animals. The alien perspective is quite creatively done...more than just a different way of seeing the world.
October 28, 2005 at 12:37
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