Gaming episodes
Computer games are appearing increasingly in small pieces, as episodes, according to Clive Thompson. Half-Life 2: Episode One is a sign of things to come.
Why is this a good thing? Plots can expand in complexity, and the smaller size of each unit makes project management a bit less horrendous, says Thompson.
Alternate reality games work along similar lines, although with clear differences. We play by discovering a chunk of content (a puzzle, a media object, a rumor), then working through it with other people. Those chunks constitute impulses, which drive the overall shape of a game. What's different is
that these impulses aren't so clearly structured as a tv-style episode.
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