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    « Gaming seeps into US adverts | Main | More genius from Jim Henson »

    July 03, 2006

    Gaming episodes

    Computer games are appearing increasingly in small pieces, as episodes, according to Clive ThompsonHalf-Life 2: Episode One is a sign of things to come.

    Why is this a good thing?  Plots can expand in complexity, and the smaller size of each unit makes project management a bit less horrendous, says Thompson.

    Alternate reality games work along similar lines, although with clear differences.  We play by discovering a chunk of content (a puzzle, a media object, a rumor), then working through it with other people.  Those chunks constitute impulses, which drive the overall shape of a game.  What's different is
    that these impulses aren't so clearly structured as a tv-style episode.

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