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    « Stories of vertical transports | Main | High Tech Noon: Better than Firefly »

    April 19, 2008

    Scenario building as scenario building

    Jamais Cascio reveals futurism's secret: dungeon-mastering Dungeons and Dragons helps you build futures scenarios.  It makes all kinds of sense.  The scenario-runner is both situations aggregates and creates a stack of materials, manages the social interactions of participants, deals with eventualities.

    Via IM Steven Kaye points out to me that running a game is no guarantor of being a fine futurist.  Quite true.  Think of the experience as a dojo for futurists, a field for learning, rather than an automatic sign of achievement.

    If it's confessions time, I admit that running Call of Cthulhu campaigns is my gaming inspiration.  It has the underground nature of D+D, plus madness.  And books.

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    Comments

    "Think of the experience as a dojo for futurists..."

    Love that!

    Kaye has the correct of it: it's good practice, but no guarantee. Your "dojo for futurists" phrasing I find excellent.

    Cool! It only makes sense - since D&D and futures scenarios have a common ancestor in RAND-style simulations from the Cold War era.

    (Call of Cthulhu was my game for years too.)

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