Nearly 9 % of American children are "pathologically" addicted to computer gaming, according to a new Iowa study.
Several problems come to mind with this account, even without access to the study itself. For one, are those adult gamblers or children, with whom the comparison is being made?
Second, note the list of "symptoms":
* Were more likely to have video game systems in their bedrooms.
* Were more likely to report having problems paying attention at school.
* Were more likely to have received a diagnosis of Attention Deficit Disorder (ADD) or Attention Deficit Hyperactivity Disorder (ADHD).
* Received poorer school grades.
* Had poorer health.
* Were more likely to say they felt "addicted" to their habit.
* Stole to support their habit.
What a farrago. Having a game in one's room is a problem? What makes playing twice as much as others a pathological sign? (And imagine how many of us thereby become "pathological readers") Does anything connect the actual problems from this list in a causal way?
Ian Campbell puts it well:
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