It's all for me to see how much of a creep I can be, I guess.
Because the players back away from fears and anxieties. It becomes a kind of in-group social game, of the pre-interent kind.
what's most striking about this incident is the way in which it differs from the horror stories we're used to hearing about the Web. This wasn't some stranger cyber-stalking an unsuspecting victim; this took place among a group of people who socialized IRL as well as on the Internet. Merker knew Walker, and their mutual social connection was the one that eventually spilled the beans.
Will Tumblr's reputation grow into being known for this kind of social gameplaying? Or will the creepiness swamp it?
(thanks to Jesse Walker)