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When are games not frightening? When they're intended for old people. The New Yorker reports on Anti-Aging Games, and there's no trace of fear. Some attitude, perhaps, but not dread.
Peraps we'll see age emerge as a differentiator for gaming attitudes. Scary games corrupt children; benign games help seniors.
February 11, 2012 at 08:47 in Gaming and narrative, Haunted Spaces: Cyberspace Gothic | Permalink
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