The South Korean government is mulling a law to deem computer games as addictive in the same policy category as drugs and alcohol. The bill's sponsor has medical background, and hence adds authority to the proposal.
We should expect civil liberties restrictions from this, and lo:
According to Korean game site Gamemeca, the bill contains questionable language like, "The governing body shall have the right to regulate manufacturing, distribution and sale of addictive substances and can also limit promotion of them as well." The implication is that the government could interfere with game development, releases, and promotion.
Once again, we're seeing cyberfear-driven policy moves without scientific backing.
(thanks to Randy McCall)