A Bay Area county initiative encourages parents and children to give up computer games, in exchange for ice cream. They can also exchange toy guns.
This story has several classic digital fear features, including the emphasis on children, as well as assigning media a causal role in human violence.
Let's look closely at a couple of points:
"As we know domestic violence incidents almost always have children present and these children develop over time imprinted images of the family violence," Berberian said. "These children then carry those experiences into their adult lives and often repeat the pattern of violence in their own family units."
It's as if getting rid of games and their images willl exorcise childrens' minds of their own images. This feels like ceremonial magic, or the invocation of media attention.
Disposing of toy guns and violent video games provides "a chance to change today's modeling patterns," the district attorney advised. Reducing exposure to violent video games may "alter how one later addresses conflict situations," he added.
That takes us back to medium as teacher, and the idea that parents will learn domestic violence from gaming. Again, there's never been any proof that this actually occurs.
Note that the leaders of this program want to have a conversation. Heh.
(thanks to Todd Bryant)