"To the Sect" is an odd computer game apparently generated by a computer program. Said program, ANGELINA, has been written and developed by Michael Cook, a British researcher.
What's odd about this posthuman game? The expression and tone, as Kotaku observes. For example, the game's descriptive text:
This is a game about a disgruntled child. A Founder. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Tomb as they kill you, and collect the Ship.
Clear so far? Watch this Tomb chase a Ship:
I use some sound effects from FreeSound, like the sound of Ship. Using Google and a tool called Metaphor Magnet, I discovered that people feel charmed by Founder sometimes. So I chose a unnerving piece of music from Kevin Macleod's Incompetech website to complement the game's mood.
It's like a flawed translation from another language.
an immersive adventure-horror game, in which players are hooked up to heart monitors and, therefore, must learn to control their fear in order to succeed.
It's an insidious game mechanism:
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeeback sensor will monitor how scared or stressed you become moment-to-moment. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Yes, the more scared you become, the harder the game gets. Fiendish!
Escape-the-room games entered the offline world in China, as a startup created physical rooms from which players puzzle their way to freedom. One or more players receives an hour to escape, or be released.