The Chronicle of Higher Education takes another whack at Second Life. Michael Bugeja wants readers to think about liability and ethical issues, primarily. It's good advice, as one legal education blog observes. The author is also concerned about the nature of virtual worlds, insofar as they impact teaching and learning. It's a fascinating article, at least in terms of fearsome cyberspace writing, and for considering how the Chronicle approaches technology.
Notice the level of critique offered in lines like this:
somehow, the allure of technology is such that virtual worlds seduce us with instantaneous eye candy of the ego.
Instant gratification, egotism, visual allure - classic technology criticism. Yet the article won't acknowledge that anyone else has ever written, posted, or presented on this topic. Indeed, besides noting a Linden Labs blotter report, the author doesn't recognize the very public, very accessible debate about Second Life content that has been raging for a couple of years. He doesn't even note the Chronicle's own coverage (for example here, here, here). Instead what appears is this odd assumption that there's no criticism of Second Life, nor of technology in general: "When it comes to technology, we in academe usually only see the positives."
This is a typical move for some academics, and for the Chronicle, not bothering to acknowledge a generation of cyber critique. Technology affects us... "somehow". Perhaps some reading into web studies or even technology criticism as a whole is in order. Halfway through the piece, Bugeja almost touches on Dibbell's classic, widely-read 1993 essay about virtuality, sex, bodies, and power... then shies away, describing himself as a lone critical voice.
In the 1990s, when I was a faculty member at Ohio University, I taught... I disagreed... I argued that journalists had a duty to warn society...
Controversy will occur, although many of us do not seem to be anticipating any in this realm. That perplexes me.
Indeed it must. Towards the end of the article, the author asks faculty to invite "experts on cyberlaw, new media, technology, gaming, harassment, ethics, and other related disciplines" to participate in "a public forum and/or a faculty meeting". One must wonder why the author doesn't get a head start by reading those experts' published thoughts, especially when publishing in academia's news journal of record. One can infer from this description of one of Bugeja's books that he knows some of the literature - why leave out any mention here? Why the lonely, heroic stance, especially when celebrating the virtues of networking in the article's conclusion?
A similar ignorance is tacitly allowed when it comes to researching the technology itself. Anyone familiar with Second Life should catch this passage from the article's opening: "About nine million avatars reportedly interact on this digital landscape..." Nine million? The classic Second Life numbers problem appears. The author has swallowed that old, old fiction whole, without a glance at the controversy around it. That number doesn't even appear on the Second Life homepage any longer (which reports "Online Now: 42,182" as of this writing).
Bugeja locates the source of his knowledge with a quick adverb: "reportedly." No direct Second Life experience appears in the article, surprisingly, nor any explicit reference to anyone who has written on the subject. Reportage, criticism, reflection are set aside, and something close to urban legend put on the page instead.
But which technology is actually Bugeja's target? The article is putatively about Second Life (not virtual environments more generally), yet touches on Web 2.0 platforms in order to draw more general lessons. For example, when discussing objectionable video content, Bugeja references YouTube, warning "us" (presumably instructors) to consider letting students leave the room (does he think students don't watch videos out of class?), then goes on:
We also should prepare students for mature content over which we have little control, especially when requiring classes to visit virtual worlds whose avatars enjoy anonymity in anything-goes environments.
How is this different from requiring classes to surf the web, in either 2.0 or 1.0 modes? A broader anxiety about digital materials in the open web might be the target here, rather than simply Second Life. Once again, there's no sense that any other person has written about these issues (the American Library Association started thinking about digital information fluency in the 1980s).
The main point of the piece, that campuses think hard about Second Life's legal implications, is a good one. And it's damning that the Lindens haven't answered Bugeja's attempts at communication - I recommend getting inworld and looking for Pathfinder Linden.
Previous posts on the Chronicle and fearsome virtual environments: on Facebook, pro Gorman, egomania online. And Second Life: September, July, June.
PS: I know the Chronicle doesn't hyperlink very much, but why not link to Bugeja's homepage?
(via Stephen Downes)
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