These are materials for a session on alternate reality games, in the "Experience IT" track, at the Educause ELI 2006 national conference, San Diego. We will draw in part on a small demo ARG in progress, starting with Caleb Navidson's Livejournal.
Please post questions, comments, suggestions in the comment box.
0. Introduction
John Borland, "A novelist turned gaming innovator." CNET, December 15, 2005.
Sean Stewart, The A.I. Web Game.
Dave Szulborski, This is Not a Game: A Guide to Alternate Reality Gaming. Pennsylvania: New Fiction, 2005.
Brooke Thompson, ARG Quick Start Guide.
Jesse Walker, "Games People Play: Life invades games, and vice versa." Reason, August 29, 2005.
I. ARG Storytelling Aspects
Mystery
Characters
Timeline (staggered)
Sites for/as/about characters
II. Structure
Workflow
- Project Mu Web design chart
Preloaded content
- Media pieces (Mu: photo, Flash)
- Platform structure
- Controlled hosting
- Web services (a Flickr example)
Dynamic content
Nongame content
ARG arc
- Trailhead and rabbit hole (Tulse Luper)
- Collaborative play (Fora [Unfiction], p2p, web publishing, f2f, lurk)
- Closure (MUcredits)
III. Puzzle pieces
Site identity
Hidden text like this - easy, isn't it?
Anagrams (I, Rearrangement Servant)
Binary (Nick Ciske's delicious binaries)
Morse code (Stephen Philips' resource)
ROT-n, or Caesar cipher (Unfiction ROT machine)
- Try this one: h zptwsl pklh aoha dpss johunl aol dvysk
(Perplex City)
Vigenere cipher
Sharky's Vigenere, Christopher Nevison's
Steganography
JPHide, Camoflague, CameraShy
Word frequency (Web Frequency Indexer)
Hi Bryan. I hope you will podcast this too!
Posted by: Nick Noakes | January 30, 2006 at 06:10 AM
I've got an Edirol R-1 going. I hope its battery holds out longer than my laptop's--15 min. and counting.
Posted by: Gardner | January 30, 2006 at 06:06 PM
Thanks, Nick, for the thought. And thank you for the recording, Gardner - how'd it go?
Posted by: Bryan | January 30, 2006 at 07:33 PM
Bryan,
I am curious about how the crypto stuff fits in to ARG. I teach a crypto class on an every other year basis and have had the students code all of the classic crypto systems with Maple or other programming languages. It would be nice to expand those projects to include game components if possible.
Posted by: Jon Breitenbucher | February 10, 2006 at 09:49 PM
I love this page, and I've been operating my own ARG-player resource site for a bit over a year now.
Are you the type that likes to cross-link, join projects, or further the genre in any way?
It's becoming less and less often these days I've seen people actually give the initiative to form resources..
Posted by: Jamie Gautreaux | February 18, 2006 at 02:14 PM