Free Culture reading, continued.
Chapter Two: the main focus of this is to argue that a permission-centered system is bad for creativity, culture, and, above all, pedagogy. Examples include popular photography and Just Think! (a digital video program). The advantages of tinkering are sung, for their cognitive bonuses and the resulting cultural goods.
The chapter climaxes with a passionate plea for digital pedagogy, worth quoting in full:
Brown's concern is earlier, or younger, or more fundamental. It is about the learning that kids can do, or can't do, because of the law.
"This is where education in the twenty-first century is going," Brown explains. We need to "understand how kids who grow up digital think and want to learn."
"Yet," as Brown continued, and as the balance of this book will evince, "we are building a legal system that completely suppresses the natural tendencies of today's digital kids. ...We're building an architecture that unleashes 60 percent of the brain [and] a legal system that closes down that part of the brain."
We're building a technology that takes the magic of Kodak, mixes moving images and sound, and adds a space for commentary and an opportunity to spread that creativity everywhere. But we're building the law to close down that technology.
"No way to run a culture," as Brewster Kahle, whom we'll meet in chapter 9, quipped to me in a rare moment of despondence.
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