IGE facilitates currency trading between the economies of massively multiplayer online role-playing games (MMORPGs).
Implications are fascinating. One blog (I'm still looking for it) mentioned designers buying up other game's currency to devalue it, crashing the competition. Will players emerge who begin games already equipped with potent storehouses of currency, forming a global MMORPG elite?
(via Steven Kaye)
Nobody answers?This answer is sure,i think.
Posted by: Hugh | September 08, 2005 at 03:25
Buying up a currency increases the value, not devalue it. I guess that is why you are blogging and not writing games.
Posted by: someone | September 30, 2005 at 00:14
That's what the other site mentioned.
Ta for the email, though.
Posted by: Bryan | September 30, 2005 at 10:02
this is myth. designers wont devaluate currency due to this reason. and how it is possible to devaluate by means of buying game gold?
Posted by: EQ2 plat | February 16, 2006 at 18:41
That's what the other site mentioned.
Ta for the email, though.
Posted by: Juno888 | July 10, 2007 at 04:18
Nobody answers?This answer is sure,i think
Posted by: rolex | January 29, 2010 at 21:07