More on Lost (2004-present): based on enthusiastic comments in response to my first post, and thanks to NetFlix, I've seen the first season of this show. I've benefitted from the productivity of the Web, which offers a group of inspired and well-developed fansites.
The series is a fascinating work of fantasy. One part of the series, stretching over all episodes, is sustained character exploration through flashbacks. The other major narrative component is the incremental exploration of the island whereupon the characters are stranded. These two threads knit together in great detail. Watchmen (1986-1987) has a similar structure.
I mentioned fantasy, but do not mean to evoke the marketing mechanism of Tolkien clones. I mean stories which turn on distortions of the ground rules of reality, as Eric Rabkin explains. Lost tweaks our expectations for story reality gently, with invisible monsters, dreamlike intrusions of phantasms into waking life, and the gradual buildup of a sense that the island is in some way an exception to everyday life.
Lost is also a mystery, but, once more, not in the narrower generic sense. From the first moments of the pilot each episode presents hints of other characters and places, glimpses into shapes whose outlines remain obscure. Most of the present plot, and some of the flashback-housed plotlines, concern exploring these mysteries. The genius of the show is partly about never fully sounding these deeps, but extending them in other vectors with each revelation. An effect of this strategy is the problem of describing the show's contents, given the easy spoilage that esults.
So, spoiler warning now: the show may be the biggest work of fiction connected to numbers radio. Click on that link at your peril.
Since I mentioned games around Lost, the least I could do was point directly to at least one, a British Web game. ARGN points to a series of websites with ARGish characteristics.
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