ARGN has a fine editorial exploring the question of factionalizing alternate reality game players. ARG players usually act in some concert as they approach a story. What happens when players or groups split off and compete, or receive special favors? It's a good question, and strikes to the heart of online collaboration.
Eisner comes down in favor of splitting the player base, arguing that this makes for a more powerful approach to mysteries (think open source), and richer plot developments (think restaurant menu). I would add that increasing the number of player parties, from one to many, could increase the amount of player creativity (i.e., more wikis, more fiction, etc).
As Web 2.0 storytelling emerges, this is precisely the sort of thing we'll see.
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Posted by: john kerry | August 03, 2006 at 03:08