The Grow game series is really a genre, it seems. After posting about one Grow tribute, I came across another one: tinygrow. It offers a different logic, more open than the ones focused on a single object. tinygrow's rules, boundaries, and outcomes are similarly opaque from the start. Again, it's like a first contact simulation.
Are there other grow-ish games we should know?
PS: I'm archiving these in the NITLE casual games wiki page.
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