This Gamasutra article explores one Google Earth gaming project. Mars Sucks takes up the scavenger hunt model and adds some shooting.
Interesting structure, using a PHP script to get content from Google servers, interacting with local KML files.
I'm hoping to see more gaming with Google Earth, not to mention NASA's WorldWind. Gaming is one important aspect of the virtual zoom design movement. Hopefully there will be some discussion of this at the NERCOMP Virtual Globes event next month. In the meantime, there's one other game to consider, Find Skull Island.
Full article is here, and requires Gamasutra login.
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