As the global Pokemon GO frenzy spreads, naturally creepy stories are cropping up. Why "naturally"? Because we tend to generate disturbing stories about almost every new technological development, trying to haunt the tech that otherwise delights us.
The following stories are of variable veracity, being new and riding the craze wave.
ITEM: police fear Pokemon GO players hurting themselves or getting robbed.
ITEM: pedophiles could use the game to lure young victims. (Note the use of "could")

ITEM: folks playing Pokemon GO... in the Holocaust Museum.

According to The Washington Post, there are three Pokéstops associated with the museum, which predictably leads to hoards of fans, young and old alike, swarming those areas at any given time.
The museum's communications director, Andrew Hollinger, told The Post, "Playing the game is not appropriate in the museum, which is a memorial to the victims of Nazism. We are trying to find out if we can get the museum excluded from the game."
ITEM: cops are targeting GO players. Not really, but still:

ITEM: black players face death.

ITEM: Pokemon GO is a government conspiracy.
ITEM: the mobile apps, especially for iOS, snarf down a lot of personal data. For real.
And let's not forget the old Pokemon Satanism urban legend, which is now recirculating.
Previously, we've noted the robbery fear and the surprise floating corpse around this seething Pokemon game.
One additional reason these stories are taking off is that augmented reality hasn't really captured the public imagination. This game has brought it to our collective attention, and now all of the potential anxieties can fly free.
Another reason: fears about computer games have been running for years, and haven't lost their power. Ditto mobile computing.
Mobile, AR, gaming - it's really a nice fearsome brew that Pokemon GO has stirred up.
Remember, we try to haunt every technology we make.
(thanks to Todd Bryant, Reason, Snopes, Ed Webb, Jesse Walker)
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